Counter-Strike: Source is renowned for it’s multiplayer in Europe with many gaming leagues including it in their game list. Counter-Strike:Source (known as CSS from now) doesn’t have a single player but this doesn’t take from the experience of the game as multiplayer offers much for the beginner, to the experienced player, whether that’s at CSS itself or FPSs. CSS has a very different play style to most other FPSs, for example the largely popular Call of Duty: Modern Warfare 2, which in my opinion, is easier to play than CSS. CSS does actually turn into quite a tactical game especially with the hundreds of clans about and many new ones spouting all the time. As well as clans many communities have servers for this game too so there’s always a server for you to play on. All the servers can have modifications implemented too which gives the game some diversity.
When you start the multiplayer you have to pick between two teams, Terrorists (Ts) and Counter-Terrorists (CTs). Usually you have to pick which ever team would make it balance out due to server settings and to make the game fair. After this, you have 5 different ‘characters’ to pick from on each team. These are just for looks because it’s when the round starts you have some cash which you earn from killing and your team winning the round. Also I think there’s a time element in it too but I’m not too sure on the rule regarding time and cash. You have a range of guns to pick from your common rifles M4A1 for CTs and AK-47s for Ts as well as an AWP but this is usually limited to one per team to make it fair. Each of the normal maps (you can also get many orange maps which are created by people other than Valve, the creators) are either rescue the hostages or plant the bomb. These are self-explanatory. Most servers are usually 20-24 slot so expect to have 9-11 other team mates with you as well.
Now, part of the tactical play to CSS is that if you die, you lose your guns so you have to be careful and not just run out, especially as if you die, you have to wait till one team wins to respawn for next round (unless you’re on a death match server), so some players, if the times next to running out, will just ‘play for time’ meaning they have no intention of killing but putting them off long enough to survive the round. This playing for time also happens after a bomb plant. I think you can work out how that works.
Graphics – 7/10
The graphics in CSS are average but to be honest, unless you have a high-spec computer you don’t want the graphic settings on the best they can because you wouldn’t get as good Frame rate which could, or will rather hinder you in game play as reaction times really count in this game.
Sounds – 9/10
Sounds are a very big part of game play in CSS and because of that they’re good. They’re a major part because you can hear peoples’ footsteps (unless they’re using Shift to walk) which allows you to prepare early and ambush them so in clan play it’s suggestible to walk around corners or areas which may have the enemy near by. Other than that, all other sounds are good too like the sound difference between a normal M4A1 and the sound you get from a Silenced M4A1 has a realistic change. All grenades, flash bangs and smokes have a sound as well and they change depending on distance from you.
Overall – 8.3
Mark Winter – Head and Technical Admin of http://www.virtualfragz.darkbb.com

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