Undead Knights

We can not blame the publisher Koei Tecmo did not seek to innovate. Before the influx of titanic beat ‘em up genres and tones and different from the country of the Rising Sun, he had a new license can differentiate itself from the competition with a minimum of originality. Undead Knights proposes a different challenge, in that it eyeing towards truly innovative gameplay additions. The bet is he succeeded so far?


The knight Remus has had the bad idea, in medieval times, to marry the daughter of a king under the control of a witch. Remus, Romulus and his brother, his wife Sylvia are thus massacred during the wedding ceremony. Returning from the grave for revenge bearing the power to transform anyone living dead, they decide to attack the royal army and members of the local aristocracy.

Undead Knights – PSP The effort in terms of gameplay provided by teams of Koei Tecmo is far from being vain create and control a horde of zombies to get rid of huge enemies or interact with the scenery is great idea, essential to good growth in the software. However, its implementation leaves some points remain controversial. Here are some projects his zombie after another on an opponent far too high to weaken and defeat the best, then you destroy a catapult or a door by sending his army beyond the grave in the workplace. It can also, it is true, to build bridges … but it stops there. Innovation is important, no doubt, but not varied enough to convince.
In addition, there are some concerns that will need to get used to fully enjoy the software. The enemy AI, first of all, is often laughable: the opposing army has severe psychomotor problems and, in general, a tendency to not know where to turn. On a battlefield where the number of players sometimes reaches forty, we do not always take care. This also brings another big flaw of the game, its very rough. The fights are often judgmental and bust (round button) for an opponent is rarely zombify skill but rather the random.
Apart from these innovations, after all limited, we find ourselves in the presence of a beat ‘em all there is more classic hits for a normal square and triangle for typing accented cross to jump, left trigger to refocus camera and finally trigger the right to order his troops. Nothing too revolutionary, then, but always effective.

Undead Knights – PSP But efficiency does not always mean variety, and Undead Knights no exception to this rule. The action suffers from a tendency to repeat the game fun hacking chapter after chapter. We go from one checkpoint to another (an arena to another more precise) without ever having no alternative but to mutilate, destroy and zombify, never able to break the linearity of the title (what would conducted the first Castlevania come). Admittedly, three characters are playable, and upgrades are relatively numerous (we’re not in the presence of Bayonetta either!), But it is not rewarding enough to really convince once more.
The gothic atmosphere of the title is supported by a technical and artistic achievement rather successful, without reaching the heights of God of War Chains of Olympus on the same medium. The sets are still quite poor, with no relief … However, it is clear an effort level bosses, huge, whether it be the giant elephant straight out of Hannibal crossing the Alps, or the various transformations of the main protagonists. Special mention given to the cinematic intro, one of the most beautiful I have ever had to watch on PSP.
Undead Knights – PSP Too repetitive and rare to be honest, the music will not mark the spirits. For cons, the soundscape is particularly fine, and heard an “all fucking die” launched in the middle of a fierce battle is a real happiness, which is the offbeat spirit of humor and sometimes soft. Another argument in favor of the soundtrack, the screams of the undead, especially comedies, like their attitude, once hung from one of the many bosses of the game soundtracks are excellent (in English), and shall enjoy sequences of dialogue during cutscenes made with the game engine, unfortunately without lip-syncing (the mouths do not even open).

Undead Knights has every game means: good ideas limited cons-balanced by a realization sometimes pitiful, sometimes excellent. Too bad the gameplay good ideas have not been more pronounced. We would have liked more options in the management of troops, but basically, the undead have limitations. Moreover, whatever the enemy turned into a zombie, the result is the same, that is to say that one “gets” a zombie lambda, similar to all others, while some opponents are much more difficult to zombify than others. Far from being transcendent, is still adheres to its gothic atmosphere and its second level of good quality.

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